Search Results: 10 of 38
Author(s): Yinong Chen
Introduction to Programming Languages: Programming in C, C++, Scheme, Prolog, C#, and Python takes a balanced approach to teaching programming paradigms, principles, and the language mechanisms while focusing on language constructs and programming skills. It is intended for a course where students have already completed a basic computer science course and have learned a high-level programming language like C, C++, or Java.
Introduction to Programming Languages:
Author(s): Michael Robinson
JAVA Programming Applications teaches readers computer programing using the Java Language - no previous programming knowledge is required.
Using over 100 of the author’s own very clearly documented Java programs, the publication teaches in detail and step by step, how to create very useful programs. All programing applications examples presented here are based on simple every day common situations. No math, physics, statistics or other challenging topics are used as examples.
Author(s): David C. Bover
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Computer Game Development: An Introduction to GameMaker describes concepts involved in the design of computer games. The publication presents the reader with a set of criteria and principles to be considered in the design of games.
Computer Skills for the Information Age: An Early College Student’s Primer introduces students on how to be a 21st Century student. It is full of facts, advice, and activities directly relevant to navigating a technology-enhanced college experience.
A competitive, information age college graduate should at minimum be able to:
Author(s): Richard Campbell
The working engineer or scientist rarely writes complex applications or extensive computer code. For many disciplines, learning a specific computer language is unnecessary. However, the engineer and scientist must be conversant in a variety of computer tools in order to select the best tool for the task at hand. This workbook assumes that the reader already has the mathematical and programming skills to do the exercises. A common theme is to present the same problem in different formats to learn how each of the three tools is used for the same solution.
Author(s): Ronda D Hayes
Computing Essentials for an IT Age introduces students to the plethora of computer systems and networks - along with the constantly evolving benefits they offer. Created for both online and in-person introduction to computers courses, this turn-key course package includes a beautiful color lecture manual (eBook), lab content, tests, and quizzes all in a digital package.
Developed through extensive data analysis from both students and instructors, Computing Essentials for an IT Age: