Chapter 1: Introduction
What Is 3D Asset Production?
What Is a 3D Generalist?
What Is a Production Pipeline?
Pre-Production
Production
Post-Production
Let’s Begin
Chapter 2: Pre-Production
Developing the Visual Style
Research
Image References and Mood Boards
Art Style Definition
Sketches
Illustrations
Concept Art
Colors
Lighting
Preparing for Production
File Organization and Naming Conventions
Prop List
On to the Production Phase!
Chapter 3: Production in 3D Software
3D Software Overview
Asset Development Pipeline
What Is 3D Modeling?
Vertices, Edges, and Faces
3ds Max Software Overview
Viewports
Standard Primitives
Editing Standard Primitives
Moving an Object
Rotating an Object
Scaling an Object
Scale and Measurements when Modeling
Modeling the Props
Modeling the Details
Material Sets
Sculpting
Exporting and Importing the Props
Sculpting Brushes
Sculpting the Details
DynaMesh
Decimation
ZRemesher
Retopology
What Is Topology?
What Is Retopology?
Asset Retopology
UVs
Texture Size and Density
Creating the UVs
Baking
Baking the 3D Models
Texturing
Texturing in Marmoset Toolbag 5
On to the Post-Production Phase!
Chapter 4: Post-Production
Setting up the Project
Importing Assets
Materials and Textures
Lighting
Camera and Camera Effects
Lens
Color
Sharpen
Vignette
Rendering
Production Pipeline Complete!
References