3D Animation and Asset Production

Edition: 1

Copyright: 2026

Pages: 138

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Ebook

$65.00 USD

ISBN 9798385197545

Details Electronic Delivery EBOOK 180 days

Chapter 1: Introduction
What Is 3D Asset Production? 
What Is a 3D Generalist? 
What Is a Production Pipeline? 
     Pre-Production
     Production
     Post-Production
     Let’s Begin

Chapter 2: Pre-Production
Developing the Visual Style 
     Research 
     Image References and Mood Boards 
     Art Style Definition 
     Sketches
     Illustrations
     Concept Art
     Colors
     Lighting 
Preparing for Production 
     File Organization and Naming Conventions
     Prop List 
     On to the Production Phase! 

Chapter 3: Production in 3D Software 
3D Software Overview
Asset Development Pipeline 
What Is 3D Modeling?
     Vertices, Edges, and Faces
3ds Max Software Overview   
     Viewports
     Standard Primitives
     Editing Standard Primitives
     Moving an Object
     Rotating an Object 
     Scaling an Object 
     Scale and Measurements when Modeling 
     Modeling the Props 
     Modeling the Details
     Material Sets
Sculpting 
     Exporting and Importing the Props
     Sculpting Brushes
     Sculpting the Details
          DynaMesh
          Decimation 
          ZRemesher
Retopology 
     What Is Topology?
     What Is Retopology? 
     Asset Retopology 
UVs
     Texture Size and Density
     Creating the UVs
Baking 
     Baking the 3D Models 
Texturing
     Texturing in Marmoset Toolbag 5 
On to the Post-Production Phase!

Chapter 4: Post-Production 
Setting up the Project 
Importing Assets
Materials and Textures
Lighting
Camera and Camera Effects
     Lens
     Color
     Sharpen 
     Vignette
Rendering
Production Pipeline Complete!

References

David Sanchez
Eira Figueroa

Chapter 1: Introduction
What Is 3D Asset Production? 
What Is a 3D Generalist? 
What Is a Production Pipeline? 
     Pre-Production
     Production
     Post-Production
     Let’s Begin

Chapter 2: Pre-Production
Developing the Visual Style 
     Research 
     Image References and Mood Boards 
     Art Style Definition 
     Sketches
     Illustrations
     Concept Art
     Colors
     Lighting 
Preparing for Production 
     File Organization and Naming Conventions
     Prop List 
     On to the Production Phase! 

Chapter 3: Production in 3D Software 
3D Software Overview
Asset Development Pipeline 
What Is 3D Modeling?
     Vertices, Edges, and Faces
3ds Max Software Overview   
     Viewports
     Standard Primitives
     Editing Standard Primitives
     Moving an Object
     Rotating an Object 
     Scaling an Object 
     Scale and Measurements when Modeling 
     Modeling the Props 
     Modeling the Details
     Material Sets
Sculpting 
     Exporting and Importing the Props
     Sculpting Brushes
     Sculpting the Details
          DynaMesh
          Decimation 
          ZRemesher
Retopology 
     What Is Topology?
     What Is Retopology? 
     Asset Retopology 
UVs
     Texture Size and Density
     Creating the UVs
Baking 
     Baking the 3D Models 
Texturing
     Texturing in Marmoset Toolbag 5 
On to the Post-Production Phase!

Chapter 4: Post-Production 
Setting up the Project 
Importing Assets
Materials and Textures
Lighting
Camera and Camera Effects
     Lens
     Color
     Sharpen 
     Vignette
Rendering
Production Pipeline Complete!

References

David Sanchez
Eira Figueroa