4D Design: Time-Based Media Art

Author(s): Lisa Rundstrom

Edition: 1

Copyright: 2021

Pages: 116

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Ebook

$47.25

ISBN 9781792437113

Details Electronic Delivery EBOOK 180 days

This book features a comprehensive foundation of the 4D elements and principles of design and how they can be applied to the creation of time-based art and design. It clearly identifies the 4D elements of Time, Space, Sound, Site/Place, Energy, Motion and Interactivity through photos and time-based video clip examples. It provides video link examples of how these elements can be organized using the Principles of Design and Gestalt Principles of Perception.

The methods and techniques introduced can be used to explore the topics of performance art, video, film, sound performance, social, interactive, and electronic art practices. The text includes the use of 4D terms and keywords in a way that connects and builds on 2D and 3D terminology. It provides basic exercises, methods, and interviews with artists to prepare and assist those interest in 4D time-based media art and design.

Introduction

CHAPTER 1. Elements of 4D Design

CHAPTER 2. Principles of 4D Design

CHAPTER 3. SELF: The Body as Media

CHAPTER 4. COMMUNITY: Social Practice Art

CHAPTER 5. ENVIRONMENT: Space Meets Place

CHAPTER 6. META: Watching the Watcher

Conclusion  

Lisa Rundstrom

This book features a comprehensive foundation of the 4D elements and principles of design and how they can be applied to the creation of time-based art and design. It clearly identifies the 4D elements of Time, Space, Sound, Site/Place, Energy, Motion and Interactivity through photos and time-based video clip examples. It provides video link examples of how these elements can be organized using the Principles of Design and Gestalt Principles of Perception.

The methods and techniques introduced can be used to explore the topics of performance art, video, film, sound performance, social, interactive, and electronic art practices. The text includes the use of 4D terms and keywords in a way that connects and builds on 2D and 3D terminology. It provides basic exercises, methods, and interviews with artists to prepare and assist those interest in 4D time-based media art and design.

Introduction

CHAPTER 1. Elements of 4D Design

CHAPTER 2. Principles of 4D Design

CHAPTER 3. SELF: The Body as Media

CHAPTER 4. COMMUNITY: Social Practice Art

CHAPTER 5. ENVIRONMENT: Space Meets Place

CHAPTER 6. META: Watching the Watcher

Conclusion  

Lisa Rundstrom