This book features a comprehensive foundation of the 4D elements and principles of design and how they can be applied to the creation of time-based art and design. It clearly identifies the 4D elements of Time, Space, Sound, Site/Place, Energy, Motion and Interactivity through photos and time-based video clip examples. It provides video link examples of how these elements can be organized using the Principles of Design and Gestalt Principles of Perception.
The methods and techniques introduced can be used to explore the topics of performance art, video, film, sound performance, social, interactive, and electronic art practices. The text includes the use of 4D terms and keywords in a way that connects and builds on 2D and 3D terminology. It provides basic exercises, methods, and interviews with artists to prepare and assist those interest in 4D time-based media art and design.
Introduction
CHAPTER 1. Elements of 4D Design
CHAPTER 2. Principles of 4D Design
CHAPTER 3. SELF: The Body as Media
CHAPTER 4. COMMUNITY: Social Practice Art
CHAPTER 5. ENVIRONMENT: Space Meets Place
CHAPTER 6. META: Watching the Watcher
Conclusion