Digital Art and Design: An Introduction

Edition: 3

Copyright: 2021

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$138.92

ISBN 9781792466144

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The innovative electronic textbook Digital Art and Design: An Introduction is written at an introductory level and provides readers with factually correct information about wide-ranging subject areas directly related to digital art and design. This text provides a clear and thorough introduction to the history of digital art and design, digital tools, and creative digital practice. The topics included in this revised and expanded third edition includes, among others: important innovators in the history of computing; overviews of computer hardware, software and peripherals; a gallery of contemporary digital artists and designers; and chapters dealing with video games, animation, special effects, digital photography and videography. A bibliography, a glossary, and a section including short articles on specific digital artists and designers are also included. Ancillary materials consisting of a test bank, and chapter-by-chapter presentation slides will soon be available.

Chapter 1: The Evolution of Human Creative Behavior
Chapter 2: Pioneers of Digital Art and Design
Chapter 3: Some Questions About Computing
Chapter 4: Brief History of Digital Art
Chapter 5: Brief History of Digital Design
Chapter 6: Contemporary Creative Practice in Digital Art and Design
Chapter 7: Computer Hardware
Chapter 8: Computer Software
Chapter 9: Computer Peripherals
Chapter 10: Digital Photography and Videography
Chapter 11: Video Games
Chapter 12: Animation and Special Effects
Chapter 13: Criticism and Curation in a Digital World
Chapter 14: Intellectual Property in a Digital World
Chapter 15: The Digital Horizon

Bibliography
Glossary

John Antoine Labadie
In 1973 John Antoine Labadie graduated with a bachelor’s degree in Painting. Almost immediately he moved into the world of statistics and computer programing in industrial engineering. After nearly a decade in this field John transitioned into graduate work in perceptual psychology and visual arts education. After receiving his masters degree in 1980 he began working with an international academic journal just as computing began to drive the printing industry. After several years in publishing Labadie moved into an interdisciplinary doctoral program. In the late 1980s he began working with archeology projects as a photographer and illustrator. John completed his doctoral work in 1994 and began work as a tenure track Professor of Art just after the Internet became commonly available. Digital tools have driven his work ever since. John Antoine Labadie currently serves as a Professor of Art in the Art Department at the University of North Carolina at Pembroke. He is also Coordinator of the Digital Art studios and also the Media integration Studies program. At UNCP J.A. Labadie founded the Digital Arts studio program, was co-founder Media Integration Studies minor and also the interdisciplinary UNCP Digital Academy. His visual art works have been in more than 500 national and international exhibitions and are held in numerous private and museum collections. His creative work also includes the authorship of previous book on digital art, book chapters, journal articles, editorships with art journals, as well as graphic design and interior art works for numerous books and journals. Dr. Labadie’s regularly serves as a visiting artist/scholar. Labadie was a Fulbright Senior Scholar in digital art at National Chengchi University in Taipei, Taiwan. Other similar activities include: The National Institute of Design in Ahmedabad, India; National Taiwan Normal University in Taipei, Taiwan; Beijing Film Academy in Beijing, China; Nanjing Normal University in Nanjing, China; Kanpur University in Kanpur, Uttar Pradesh, India; Troy University in Troy Alabama, USA; Lucknow University in Lucknow, Uttar Pradesh, India, Pädagogische Hochschule Ludwigsburg in Baden-Württemberg, Germany, and The Jaipur Art Summit in Jaipur, Rajasthan, India.
Margie Beth Labadie
Margie Beth Labadie earned her undergraduate degree in Art from Temple University, Philadelphia, USA and Tyler School of Art in Rome, Italy in 1982. Twenty-one years later, she earned her Masters of Fine Art (MFA) from East Carolina University in 2003 so she could teach. Her years between degrees were spent first in the world of fine art sales, then the graphic arts and publishing industry, and then in international tourism. Working in business and industry she experienced the introduction of digital technologies and the paradigm shifts they caused. As a VP of customer service in the late 1980s, she saw how digital technologies increased the expectations of both clients and employers who expected faster turnaround times, higher quality and increased sales, all while she was learning the ins and outs of computer hardware and software. In the early 1990s moving into the travel industry, she watched as her tour company morphed from paper and phone communication, to needing a website and email. Communication between countries was lurching forward and companies weren’t considered real, unless they were on the Internet. But when John showed her a few things in Photoshop in 1997, there was no turning back. After a decade in travel to Central and South America, she went to graduate school for art, but the digital kind. Now she is a lecturer in the Art Department at the University of North Carolina at Pembroke where she has been teaching for 14 years in the digital area. Internationally, she has taught in universities and provided workshops on art, photography and creativity in India, China, Taiwan, Germany, and Canada. Margie Labadie uses a seamless flow of digital and traditional techniques to create her fine art and illustration. Her life in art and teaching reflects her commitment to cultural preservation, social justice, and environmental conservation. Her artwork has been exhibited in more than one hundred international and national exhibitions in the Americas, Asia and Europe. In 2017 Margie Labadie and author Tonya Holy Elk Locklear (Lumbee/Oglala Lakota) co-published Women of the Red Earth. In this cross-cultural book (and exhibition) Margie Labadie’s artwork presents visually striking, Native American objects that entice viewers to read Locklear’s new stories and poems of untold histories of Native Americans who continue to struggle in an overwhelmingly non-indigenous United States. Margie Labadie is the Publisher of the Journal of Creative Arts and Minds (JCAM) and serves as President of the non-profit arts organization Jumbo Arts International in North Carolina.

Introduction to Digital Art is an excellent text written in a conversational manner. It is approachable and yet full of depth. And it is a wonderful introduction to a relatively new subject of study.
Gina Gibson | Associate Professor, Fine Arts - Graphic Media
Black Hills State University

It is incredibly challenging to cover the broad range of topics & ideas encompassed in this textbook. Introduction to Digital Art does a very good job of laying the groundwork for further study in the individual disciplines & areas covered in the text.
Rick Allen | Underwater Videographer and Educator
Nautilus Productions

The innovative electronic textbook Digital Art and Design: An Introduction is written at an introductory level and provides readers with factually correct information about wide-ranging subject areas directly related to digital art and design. This text provides a clear and thorough introduction to the history of digital art and design, digital tools, and creative digital practice. The topics included in this revised and expanded third edition includes, among others: important innovators in the history of computing; overviews of computer hardware, software and peripherals; a gallery of contemporary digital artists and designers; and chapters dealing with video games, animation, special effects, digital photography and videography. A bibliography, a glossary, and a section including short articles on specific digital artists and designers are also included. Ancillary materials consisting of a test bank, and chapter-by-chapter presentation slides will soon be available.

Chapter 1: The Evolution of Human Creative Behavior
Chapter 2: Pioneers of Digital Art and Design
Chapter 3: Some Questions About Computing
Chapter 4: Brief History of Digital Art
Chapter 5: Brief History of Digital Design
Chapter 6: Contemporary Creative Practice in Digital Art and Design
Chapter 7: Computer Hardware
Chapter 8: Computer Software
Chapter 9: Computer Peripherals
Chapter 10: Digital Photography and Videography
Chapter 11: Video Games
Chapter 12: Animation and Special Effects
Chapter 13: Criticism and Curation in a Digital World
Chapter 14: Intellectual Property in a Digital World
Chapter 15: The Digital Horizon

Bibliography
Glossary

John Antoine Labadie
In 1973 John Antoine Labadie graduated with a bachelor’s degree in Painting. Almost immediately he moved into the world of statistics and computer programing in industrial engineering. After nearly a decade in this field John transitioned into graduate work in perceptual psychology and visual arts education. After receiving his masters degree in 1980 he began working with an international academic journal just as computing began to drive the printing industry. After several years in publishing Labadie moved into an interdisciplinary doctoral program. In the late 1980s he began working with archeology projects as a photographer and illustrator. John completed his doctoral work in 1994 and began work as a tenure track Professor of Art just after the Internet became commonly available. Digital tools have driven his work ever since. John Antoine Labadie currently serves as a Professor of Art in the Art Department at the University of North Carolina at Pembroke. He is also Coordinator of the Digital Art studios and also the Media integration Studies program. At UNCP J.A. Labadie founded the Digital Arts studio program, was co-founder Media Integration Studies minor and also the interdisciplinary UNCP Digital Academy. His visual art works have been in more than 500 national and international exhibitions and are held in numerous private and museum collections. His creative work also includes the authorship of previous book on digital art, book chapters, journal articles, editorships with art journals, as well as graphic design and interior art works for numerous books and journals. Dr. Labadie’s regularly serves as a visiting artist/scholar. Labadie was a Fulbright Senior Scholar in digital art at National Chengchi University in Taipei, Taiwan. Other similar activities include: The National Institute of Design in Ahmedabad, India; National Taiwan Normal University in Taipei, Taiwan; Beijing Film Academy in Beijing, China; Nanjing Normal University in Nanjing, China; Kanpur University in Kanpur, Uttar Pradesh, India; Troy University in Troy Alabama, USA; Lucknow University in Lucknow, Uttar Pradesh, India, Pädagogische Hochschule Ludwigsburg in Baden-Württemberg, Germany, and The Jaipur Art Summit in Jaipur, Rajasthan, India.
Margie Beth Labadie
Margie Beth Labadie earned her undergraduate degree in Art from Temple University, Philadelphia, USA and Tyler School of Art in Rome, Italy in 1982. Twenty-one years later, she earned her Masters of Fine Art (MFA) from East Carolina University in 2003 so she could teach. Her years between degrees were spent first in the world of fine art sales, then the graphic arts and publishing industry, and then in international tourism. Working in business and industry she experienced the introduction of digital technologies and the paradigm shifts they caused. As a VP of customer service in the late 1980s, she saw how digital technologies increased the expectations of both clients and employers who expected faster turnaround times, higher quality and increased sales, all while she was learning the ins and outs of computer hardware and software. In the early 1990s moving into the travel industry, she watched as her tour company morphed from paper and phone communication, to needing a website and email. Communication between countries was lurching forward and companies weren’t considered real, unless they were on the Internet. But when John showed her a few things in Photoshop in 1997, there was no turning back. After a decade in travel to Central and South America, she went to graduate school for art, but the digital kind. Now she is a lecturer in the Art Department at the University of North Carolina at Pembroke where she has been teaching for 14 years in the digital area. Internationally, she has taught in universities and provided workshops on art, photography and creativity in India, China, Taiwan, Germany, and Canada. Margie Labadie uses a seamless flow of digital and traditional techniques to create her fine art and illustration. Her life in art and teaching reflects her commitment to cultural preservation, social justice, and environmental conservation. Her artwork has been exhibited in more than one hundred international and national exhibitions in the Americas, Asia and Europe. In 2017 Margie Labadie and author Tonya Holy Elk Locklear (Lumbee/Oglala Lakota) co-published Women of the Red Earth. In this cross-cultural book (and exhibition) Margie Labadie’s artwork presents visually striking, Native American objects that entice viewers to read Locklear’s new stories and poems of untold histories of Native Americans who continue to struggle in an overwhelmingly non-indigenous United States. Margie Labadie is the Publisher of the Journal of Creative Arts and Minds (JCAM) and serves as President of the non-profit arts organization Jumbo Arts International in North Carolina.

Introduction to Digital Art is an excellent text written in a conversational manner. It is approachable and yet full of depth. And it is a wonderful introduction to a relatively new subject of study.
Gina Gibson | Associate Professor, Fine Arts - Graphic Media
Black Hills State University

It is incredibly challenging to cover the broad range of topics & ideas encompassed in this textbook. Introduction to Digital Art does a very good job of laying the groundwork for further study in the individual disciplines & areas covered in the text.
Rick Allen | Underwater Videographer and Educator
Nautilus Productions