This textbook serves as an introduction to contemporary digital multimedia production tools, techniques, and workflows. It is designed to prepare students to further their studies in graphic design, video production, web design, 3D animation, motion graphics, and general multimedia content creation. Unlike a software manual, it explores how digital creative tools evolved and what advantages they offer over their analog precursors.
Instead of covering every single tool, submenu, and function of the relevant software programs in detail, readers work through creative projects by learning the most accessible and useful features. The subjects covered in this book are best learned by direct engagement; there is no substitute for working with multimedia content creation tools first hand.
Learning contemporary multimedia production requires the development of critical thinking skills. Readers must question their assumptions and decision-making while working. It is not enough to thoughtlessly assemble components as a project requires; one must ask what purpose it might serve.
Preface
About the Author
Chapter 00 Getting Started
Chapter 01 Theme Collage
Chapter 02 Text and Image
Chapter 03 Digital Photography
Chapter 04 Digital Paint
Chapter 05 Graphic Design
Chapter 06 Vector Graphics
Chapter 07 Digital Video
Chapter 08 Motion Graphics with Text
Chapter 09 Motion Graphics with Sound
Chapter 10 Three Dimensional
Chapter 11 World Building
Chapter 12 The Portfolio
Chapter 13 Professional Practice
Chapter 14 Careers in Multimedia
Glossary
WILLIAM
KENNELLY
William Erwin Quest Kennelly earned his undergraduate degree in fine arts from the University of Hawaiʻi at Mānoa. Specializing in glass sculpture, he also created artworks in wood, metal, ceramic, and mixed media. Following graduation from UH Mānoa in 2000, Quest worked as a gallerist in Los Angeles, specializing in primitive artworks and contemporary painting. He moved back to Oahu in 2003, where he worked in two 3D animation and VFX studio startups before becoming a partner at Blue Water Multimedia LLC. The company has operated in Honolulu, Hawaii, for over fifteen years, providing digital multimedia services including 3D animation, 2D animation, and visual effects.
In 2012, Quest taught his first class at Hawaiʻi Pacific University. In 2015, he was accepted into the Interactive Telecommunications Program (ITP) at the Tisch School at New York University (NYU). During his time at ITP NYU, Quest researched and developed a wide variety of interactive digital multimedia projects. His thesis project leveraged VR hardware and the Unity Game Engine to create an interactive exhibition of current and speculative space launch systems. While in New York, he screened an extra-large format 3D animated short film at the Big Screens event at IAC and the EXPANDED CINEMA, VOL. 2 exhibition at Made in NY Media Center by IFP.
Quest became a full-time member of the HPU faculty in 2017. He redesigned existing courses in the multimedia program and created new courses addressing 2D and 3D animation. In 2024, Quest was promoted to Associate Professor at Hawaiʻi Pacific University. He currently serves as the chair of the Animation and Multimedia Design Concentration within the Cinematic Multimedia Arts Degree Program.
Quest’s research interests are centered around 3D modeling, 3D animation, scientific visualization, digital fabrication, virtual reality, and augmented reality. Quest is also a world traveler, hiker, and scuba diver.