Foundational Digital Multimedia

Author(s): WILLIAM KENNELLY

Edition: 3

Copyright: 2024

Pages: 349

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Ebook

$54.00

ISBN 9798765777947

Details Electronic Delivery EBOOK 180 days

This textbook serves as an introduction to contemporary digital multimedia production tools, techniques, and workflows. It is designed to prepare students to further their studies in graphic design, video production, web design, 3D animation, motion graphics, and general multimedia content creation. Unlike a software manual, it explores how digital creative tools evolved and what advantages they offer over their analog precursors.

Instead of covering every single tool, submenu, and function of the relevant software programs in detail, readers work through creative projects by learning the most accessible and useful features. The subjects covered in this book are best learned by direct engagement; there is no substitute for working with multimedia content creation tools first hand.

Learning contemporary multimedia production requires the development of critical thinking skills. Readers must question their assumptions and decision-making while working. It is not enough to thoughtlessly assemble components as a project requires; one must ask what purpose it might serve.

Preface 
About the Author 

Chapter 00 Getting Started 
Chapter 01 Theme Collage 
Chapter 02 Text and Image 
Chapter 03 Digital Photography 
Chapter 04 Digital Paint 
Chapter 05 Graphic Design 
Chapter 06 Vector Graphics 
Chapter 07 Digital Video
Chapter 08 Motion Graphics with Text 
Chapter 09 Motion Graphics with Sound 
Chapter 10 Three Dimensional 
Chapter 11 World Building 
Chapter 12 The Portfolio 
Chapter 13 Professional Practice 
Chapter 14 Careers in Multimedia 

Glossary

WILLIAM KENNELLY

This textbook serves as an introduction to contemporary digital multimedia production tools, techniques, and workflows. It is designed to prepare students to further their studies in graphic design, video production, web design, 3D animation, motion graphics, and general multimedia content creation. Unlike a software manual, it explores how digital creative tools evolved and what advantages they offer over their analog precursors.

Instead of covering every single tool, submenu, and function of the relevant software programs in detail, readers work through creative projects by learning the most accessible and useful features. The subjects covered in this book are best learned by direct engagement; there is no substitute for working with multimedia content creation tools first hand.

Learning contemporary multimedia production requires the development of critical thinking skills. Readers must question their assumptions and decision-making while working. It is not enough to thoughtlessly assemble components as a project requires; one must ask what purpose it might serve.

Preface 
About the Author 

Chapter 00 Getting Started 
Chapter 01 Theme Collage 
Chapter 02 Text and Image 
Chapter 03 Digital Photography 
Chapter 04 Digital Paint 
Chapter 05 Graphic Design 
Chapter 06 Vector Graphics 
Chapter 07 Digital Video
Chapter 08 Motion Graphics with Text 
Chapter 09 Motion Graphics with Sound 
Chapter 10 Three Dimensional 
Chapter 11 World Building 
Chapter 12 The Portfolio 
Chapter 13 Professional Practice 
Chapter 14 Careers in Multimedia 

Glossary

WILLIAM KENNELLY