This textbook serves as an introduction to contemporary digital multimedia production tools, techniques, and workflows. It is designed to prepare students to further their studies in graphic design, video production, web design, 3D animation, motion graphics, and general multimedia content creation. Unlike a software manual, it explores how digital creative tools evolved and what advantages they offer over their analog precursors.
Instead of covering every single tool, submenu, and function of the relevant software programs in detail, readers work through creative projects by learning the most accessible and useful features. The subjects covered in this book are best learned by direct engagement; there is no substitute for working with multimedia content creation tools first hand.
Learning contemporary multimedia production requires the development of critical thinking skills. Readers must question their assumptions and decision-making while working. It is not enough to thoughtlessly assemble components as a project requires; one must ask what purpose it might serve.
Preface
About the Author
Chapter 00 Getting Started
Chapter 01 Theme Collage
Chapter 02 Text and Image
Chapter 03 Digital Photography
Chapter 04 Digital Paint
Chapter 05 Graphic Design
Chapter 06 Vector Graphics
Chapter 07 Digital Video
Chapter 08 Motion Graphics with Text
Chapter 09 Motion Graphics with Sound
Chapter 10 Three Dimensional
Chapter 11 World Building
Chapter 12 The Portfolio
Chapter 13 Professional Practice
Chapter 14 Careers in Multimedia
Glossary