It?s Dangerous to Go Alone! Take This: Craft & Principles of Interactive Storytelling

Edition: 1

Copyright: 2022

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$80.00

ISBN 9781792486609

Details KHPContent 180 days

It's Dangerous to Go Alone! Take This: Craft & Principles of Interactive Storytelling explains and discusses the importance of interaction, providing readers with two specific forms: parser-based and choice-based. The publication draws from literary techniques and game design to explore the craft and purpose of interactive storytelling. It begins with character to establish that empathic connection with others is the primary purpose of any story. Setting, the space in which characters come to life, follows. Characters interacting in their worlds, as the course argues, provide the timeline of plot. Finally, a process for ensuring the intended usability is outlined. Readers are given a specific medium to meld their stories into and demonstrate examples of different ludic approaches. Each chapter integrates prompts for students to spark the creation of each element in their writing.

Main Levels

Introduction
From Audience to User: Defining Important Terms and Tools for Interactive Storytelling

Character
Telling Desire through Character: A Link Between Worlds

Setting
Being in the World: Immersive Interaction

Plot
The Intersection of Character and Setting: Organizing and Sequencing Interactions

Usability
An Outline of Re-vision Strategies

Conclusion
Applying Interactive Narratives Beyond Video Games

Jonathan Torres
Justin Peterson

Recognized for the 2022 AIMHO Top 6 Presentation Award for presenting Roll for Diplomacy! Networking through the Lens of Interactive Narrative.

It's Dangerous to Go Alone! Take This: Craft & Principles of Interactive Storytelling explains and discusses the importance of interaction, providing readers with two specific forms: parser-based and choice-based. The publication draws from literary techniques and game design to explore the craft and purpose of interactive storytelling. It begins with character to establish that empathic connection with others is the primary purpose of any story. Setting, the space in which characters come to life, follows. Characters interacting in their worlds, as the course argues, provide the timeline of plot. Finally, a process for ensuring the intended usability is outlined. Readers are given a specific medium to meld their stories into and demonstrate examples of different ludic approaches. Each chapter integrates prompts for students to spark the creation of each element in their writing.

Main Levels

Introduction
From Audience to User: Defining Important Terms and Tools for Interactive Storytelling

Character
Telling Desire through Character: A Link Between Worlds

Setting
Being in the World: Immersive Interaction

Plot
The Intersection of Character and Setting: Organizing and Sequencing Interactions

Usability
An Outline of Re-vision Strategies

Conclusion
Applying Interactive Narratives Beyond Video Games

Jonathan Torres
Justin Peterson

Recognized for the 2022 AIMHO Top 6 Presentation Award for presenting Roll for Diplomacy! Networking through the Lens of Interactive Narrative.