Learning About Games That Track Physical Activity
Author(s): Emily Clapham , Eileen Sullivan
Edition: 1
Copyright: 2022
Pages: 94
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Learning About Games That Track Physical Activity is a user-friendly, practical book for Physical Educators, Professors in higher education teacher preparation, Elementary Education classroom teachers, and after-school leaders provides easy to use activities for children from grades kindergarten through grade six.
The integrated games and activities can easily be linked to state and National standards. The cooperative, all-inclusive games focus on using movement and reinforcing age/grade appropriate mathematical, language skills, and other content areas. Tracking movement and the level of physical activity is an essential part of the focus of the games. Users will read about the value of movement and the value of a physical activity and movement counter. Then they will be introduced to using movement to teach and reinforce content. Game modification is an essential part of games planning and teaching so that games are tailored to meet the needs of those playing. Then, low level through high intense active games with an emphasis toward numbers, words, and physical activity tracking devices are presented.
The games are divided into two age/grade categories of Kindergarten (age 5) to Grade Three (age 8) and Grade Four (age 9) through Grade Six (age 11) . The final chapter helps the user take ownership of modifying games and making them fit their own needs. The reader will leave with essential knowledge about the need for the use of movement, a variety of games with the special component of using steps to track the movement part of the game, modification of games, and also how to modify games.
About the Authors
Overview
Introduction
Chapter One Introduction to the Need for Movement, Games, and Physical Activity Tracking
Chapter Two Games in the Gymnasium and Classroom 7
Chapter Three Game Modification
Chapter Four Grades Kindergarten to Grade Three Games that Track Physical Activity
Chapter Five Grades Four to Six Games that Track Physical Activity
Chapter Six Make them Yours
Resources
The Anatomy of a Game Template
Teacher Performance Criteria Questionnaire (TPCQ)
References
Dr. Emily D. Clapham is an Associate Professor in the School of Education and Coordinator of the Adapted Physical Education (APE) Program in the School of Education at the University of Rhode Island. Emily’s research has centered on the new physical education, girls sport and physical activity participation, surf therapy for children with disabilities and the effects of kinesthetic classrooms. Her research has been highly regarded and has attracted funding from the John E. Fogarty Foundation, The University of Rhode Island’s College or Human Science and Services and Division of Research and Economic Development Office, the Brayden Carr Foundation, the Gronk Nation Youth Foundation, and the Doug Flutie Jr. Foundation for Autism. She has also published her work in several leading journals in the field and made numerous local, state, national, and international research presentations. She is also an avid surfer, runner, and tennis player. She enjoys being active with her four children and two dogs.
Dr. Eileen Crowley Sullivan has been an advocate for teaching and learning through movement for more than 50 years. Dr. Sullivan earned her doctorate at Boston University (BU) and then taught undergraduate and graduate students in the teacher preparation pro-gram. As the Physical Education/Health Education Program Chair she directed the Tuesday-Thursday Physical Education Program where urban children from Boston schools came to BU to be taught movement. She used the model of using students to learn about effective teaching through planning, implementing, and evaluating lessons. She worked in higher education administration, directed the student teaching education program for a college, then retired after serving as the Dean of Academic Affairs for an online school. She has mentored many students who are now teaching at all levels, from preschool to higher education; she is so proud of everyone. She has published about physical activity, cooperative games, technology in physical education, and extensive research studies about effective teaching variables. Dr. Sullivan continues to use an opportunity to teach about moving and tracking physical activity. She enjoys golf, tennis, pickleball, kayaking, and the sport of curling and is teaching her two granddaughters the love of movement.
Learning About Games That Track Physical Activity is a user-friendly, practical book for Physical Educators, Professors in higher education teacher preparation, Elementary Education classroom teachers, and after-school leaders provides easy to use activities for children from grades kindergarten through grade six.
The integrated games and activities can easily be linked to state and National standards. The cooperative, all-inclusive games focus on using movement and reinforcing age/grade appropriate mathematical, language skills, and other content areas. Tracking movement and the level of physical activity is an essential part of the focus of the games. Users will read about the value of movement and the value of a physical activity and movement counter. Then they will be introduced to using movement to teach and reinforce content. Game modification is an essential part of games planning and teaching so that games are tailored to meet the needs of those playing. Then, low level through high intense active games with an emphasis toward numbers, words, and physical activity tracking devices are presented.
The games are divided into two age/grade categories of Kindergarten (age 5) to Grade Three (age 8) and Grade Four (age 9) through Grade Six (age 11) . The final chapter helps the user take ownership of modifying games and making them fit their own needs. The reader will leave with essential knowledge about the need for the use of movement, a variety of games with the special component of using steps to track the movement part of the game, modification of games, and also how to modify games.
About the Authors
Overview
Introduction
Chapter One Introduction to the Need for Movement, Games, and Physical Activity Tracking
Chapter Two Games in the Gymnasium and Classroom 7
Chapter Three Game Modification
Chapter Four Grades Kindergarten to Grade Three Games that Track Physical Activity
Chapter Five Grades Four to Six Games that Track Physical Activity
Chapter Six Make them Yours
Resources
The Anatomy of a Game Template
Teacher Performance Criteria Questionnaire (TPCQ)
References
Dr. Emily D. Clapham is an Associate Professor in the School of Education and Coordinator of the Adapted Physical Education (APE) Program in the School of Education at the University of Rhode Island. Emily’s research has centered on the new physical education, girls sport and physical activity participation, surf therapy for children with disabilities and the effects of kinesthetic classrooms. Her research has been highly regarded and has attracted funding from the John E. Fogarty Foundation, The University of Rhode Island’s College or Human Science and Services and Division of Research and Economic Development Office, the Brayden Carr Foundation, the Gronk Nation Youth Foundation, and the Doug Flutie Jr. Foundation for Autism. She has also published her work in several leading journals in the field and made numerous local, state, national, and international research presentations. She is also an avid surfer, runner, and tennis player. She enjoys being active with her four children and two dogs.
Dr. Eileen Crowley Sullivan has been an advocate for teaching and learning through movement for more than 50 years. Dr. Sullivan earned her doctorate at Boston University (BU) and then taught undergraduate and graduate students in the teacher preparation pro-gram. As the Physical Education/Health Education Program Chair she directed the Tuesday-Thursday Physical Education Program where urban children from Boston schools came to BU to be taught movement. She used the model of using students to learn about effective teaching through planning, implementing, and evaluating lessons. She worked in higher education administration, directed the student teaching education program for a college, then retired after serving as the Dean of Academic Affairs for an online school. She has mentored many students who are now teaching at all levels, from preschool to higher education; she is so proud of everyone. She has published about physical activity, cooperative games, technology in physical education, and extensive research studies about effective teaching variables. Dr. Sullivan continues to use an opportunity to teach about moving and tracking physical activity. She enjoys golf, tennis, pickleball, kayaking, and the sport of curling and is teaching her two granddaughters the love of movement.