Losing the Plot: How Secular Stories Are Re-Writing Our Souls

Author(s): Scotty Curlee

Edition: 1

Copyright: 2025

Pages: 86

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Ebook

$28.00 USD

ISBN 9798385187003

Details Electronic Delivery EBOOK 180 days

The average Christian youth spends approximately 3 to 4 hours in church or church-related activities weekly while getting 4 to 6 hours a day of screentime in one form or another. That is a staggering 28 to 42 hours of content per week. Advertisers spend millions of dollars on a single 30 second commercial, so it’s not hard to imagine how influential 26,000 hours of content would be in affecting the minds and hearts of our young adults.

It is neurological programming, like the software that runs a computer. The hardware simply acts out what the software programs it to do. The effects of this for nearly two decades manifest as patterns of behavior which play out without reasoning or thought.

Three things have affected culture and the trajectory of recent generations:

1. Certain ideologies were introduced through entertainment.
2. These ideologies were indoctrinated through the public school system.
3. Laws were enacted to protect these ideologies to influence future generations.

In essence, entertainment, academics, and politics are the three pillars that can influence or change the trajectory of a generation. Now that we know the strategy being utilized to affect the future generations, how will we as Christ followers address it?

In this book we will discuss the steps to content creation, its influence on minds and hearts and how we can
discern the way in which we interact with it.

FORWARD 

INTRODUCTION 

 CHAPTER 1 The History of Cinema 

CHAPTER 2 The Inception of “Christian” Cinema 

CHAPTER 3 The Business of Film 

CHAPTER 4 Content Creation 

CHAPTER 5 Marketing and Distribution 

CHAPTER 6 Content/Programming and Its Effects 

CHAPTER 7 Significant Movies in Cinema History 

AFTERWORD 

Scotty Curlee

The average Christian youth spends approximately 3 to 4 hours in church or church-related activities weekly while getting 4 to 6 hours a day of screentime in one form or another. That is a staggering 28 to 42 hours of content per week. Advertisers spend millions of dollars on a single 30 second commercial, so it’s not hard to imagine how influential 26,000 hours of content would be in affecting the minds and hearts of our young adults.

It is neurological programming, like the software that runs a computer. The hardware simply acts out what the software programs it to do. The effects of this for nearly two decades manifest as patterns of behavior which play out without reasoning or thought.

Three things have affected culture and the trajectory of recent generations:

1. Certain ideologies were introduced through entertainment.
2. These ideologies were indoctrinated through the public school system.
3. Laws were enacted to protect these ideologies to influence future generations.

In essence, entertainment, academics, and politics are the three pillars that can influence or change the trajectory of a generation. Now that we know the strategy being utilized to affect the future generations, how will we as Christ followers address it?

In this book we will discuss the steps to content creation, its influence on minds and hearts and how we can
discern the way in which we interact with it.

FORWARD 

INTRODUCTION 

 CHAPTER 1 The History of Cinema 

CHAPTER 2 The Inception of “Christian” Cinema 

CHAPTER 3 The Business of Film 

CHAPTER 4 Content Creation 

CHAPTER 5 Marketing and Distribution 

CHAPTER 6 Content/Programming and Its Effects 

CHAPTER 7 Significant Movies in Cinema History 

AFTERWORD 

Scotty Curlee