Page-Turners and Problem-Solvers: Integrating STEAM and Literacy in the Elementary Classroom

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Introduction: Why STEAM + Literacy? 

Part 1: STEAM Starts with a Story 
Chapter 1: Storytime Meets STEAM Time 
Chapter 2: Writing to Think, Design, and Engineer 
Chapter 3: Math- The Secret STEAM Ingredient 
Chapter 4: The A in STEAM—Art as Expression and Design 

Part 2: Designing Real STEAM Experiences 
Chapter 5: Messy Hands, Bright Minds 
Chapter 6: Real-World STEAM 
Chapter 7: Careers Kids Can See Themselves In 

Part 3: Supporting Every Learner 
Chapter 8: STEAM for All 
Chapter 9: Collaboration over Competition
Chapter 10: Assessment Without Anxiety 

Conclusion & Moving Forward: Growing a STEAM Culture in Your Community 
References

Shawn O'Neill
Susan Flis
Victoria Cameron

Introduction: Why STEAM + Literacy? 

Part 1: STEAM Starts with a Story 
Chapter 1: Storytime Meets STEAM Time 
Chapter 2: Writing to Think, Design, and Engineer 
Chapter 3: Math- The Secret STEAM Ingredient 
Chapter 4: The A in STEAM—Art as Expression and Design 

Part 2: Designing Real STEAM Experiences 
Chapter 5: Messy Hands, Bright Minds 
Chapter 6: Real-World STEAM 
Chapter 7: Careers Kids Can See Themselves In 

Part 3: Supporting Every Learner 
Chapter 8: STEAM for All 
Chapter 9: Collaboration over Competition
Chapter 10: Assessment Without Anxiety 

Conclusion & Moving Forward: Growing a STEAM Culture in Your Community 
References

Shawn O'Neill
Susan Flis
Victoria Cameron