Page-Turners and Problem-Solvers: Integrating STEAM and Literacy in the Elementary Classroom

Edition: 1

Copyright: 2025

Pages: 132

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$37.00 USD

ISBN 9798385186570

Details eBook w/Ancillary 3 180 days

Page-Turners and Problem-Solvers: Integrating STEAM and Literacy in the Elementary Classroom is a practitioner-focused text that presents an interdisciplinary approach to incorporating STEAM concepts in the elementary classroom. The authors (Shawn O’Neill, Tori Cameron, & Susan Flis) are all currently university professors with many years of classroom teaching experience. Their book emerged from their passion for STEAM education and their understanding that the time constraints on teachers often result in the elimination of these critical components. 

This text is informed by three frameworks: Universal Design for Learning (UDL), Culturally Responsive Pedagogy, & Student Agency. Each framework is connected to the others and are all based on the authors’ belief in the need for student-centered learning environments where all students feel safe, supported, and respected. It includes a library of diverse picture book suggestions, as well as practical tools for teachers that are immediately applicable to their early childhood and elementary classrooms.

Introduction: Why STEAM + Literacy? 

Part 1: STEAM Starts with a Story 
Chapter 1: Storytime Meets STEAM Time 
Chapter 2: Writing to Think, Design, and Engineer 
Chapter 3: Math- The Secret STEAM Ingredient 
Chapter 4: The A in STEAM—Art as Expression and Design 

Part 2: Designing Real STEAM Experiences 
Chapter 5: Messy Hands, Bright Minds 
Chapter 6: Real-World STEAM 
Chapter 7: Careers Kids Can See Themselves In 

Part 3: Supporting Every Learner 
Chapter 8: STEAM for All 
Chapter 9: Collaboration over Competition
Chapter 10: Assessment Without Anxiety 

Conclusion & Moving Forward: Growing a STEAM Culture in Your Community 
References

Shawn O'Neill
Susan Flis
Tori Cameron

Page-Turners and Problem-Solvers: Integrating STEAM and Literacy in the Elementary Classroom is a practitioner-focused text that presents an interdisciplinary approach to incorporating STEAM concepts in the elementary classroom. The authors (Shawn O’Neill, Tori Cameron, & Susan Flis) are all currently university professors with many years of classroom teaching experience. Their book emerged from their passion for STEAM education and their understanding that the time constraints on teachers often result in the elimination of these critical components. 

This text is informed by three frameworks: Universal Design for Learning (UDL), Culturally Responsive Pedagogy, & Student Agency. Each framework is connected to the others and are all based on the authors’ belief in the need for student-centered learning environments where all students feel safe, supported, and respected. It includes a library of diverse picture book suggestions, as well as practical tools for teachers that are immediately applicable to their early childhood and elementary classrooms.

Introduction: Why STEAM + Literacy? 

Part 1: STEAM Starts with a Story 
Chapter 1: Storytime Meets STEAM Time 
Chapter 2: Writing to Think, Design, and Engineer 
Chapter 3: Math- The Secret STEAM Ingredient 
Chapter 4: The A in STEAM—Art as Expression and Design 

Part 2: Designing Real STEAM Experiences 
Chapter 5: Messy Hands, Bright Minds 
Chapter 6: Real-World STEAM 
Chapter 7: Careers Kids Can See Themselves In 

Part 3: Supporting Every Learner 
Chapter 8: STEAM for All 
Chapter 9: Collaboration over Competition
Chapter 10: Assessment Without Anxiety 

Conclusion & Moving Forward: Growing a STEAM Culture in Your Community 
References

Shawn O'Neill
Susan Flis
Tori Cameron