Quicksilver: Adventure Games, Initiative Problems, Trust Activities and a Guide to Effective Leadership

Choose Your Format

Since Project Adventure began in 1971, thousands of teachers, health care professionals, PE instructors, corporate trainers, recreation specialists and others have attended Project Adventure workshops. These people have come away rejuvenated and eager to take back to their own programs the power and magic of Project Adventure activities.  

QuickSilver includes ten years' worth of new ideas: Icebreakers, Warm-Ups, Games, Stunts, Initiatives, Trust Activities, Closures and more. There's a plethora of programmatic play in these pages, enough to delight even the most avid game collector.  

There is also a section on leadership, where the authors have combined their 43 years of experience to provide you with some insights into leading effective Adventure programs.  

Whether you are an experienced or novice Adventure leader, or just looking for ways to bring people together in a fun, positive and meaningful way, QuickSilver will surely become one of your most valued resources. 

 

Why Write About Adventure Leadership?

Yeah, Why?

Section One - Adventure Leadership

Introduction to Section One 

The Basics

            The Leader's Role 

            Moving On  

            Elements of a Successful Program 

            What is Fun?      

Functional Leadership

            A Leadership Profile - or How Would You Recognize a Good Leader if You Met One?           

Core Leadership Functions

            Boundaries         

            A Leadership Model        

Facilitate or Recreate?

            Elements of a Good Debrief         

            The Levels of a Debrief     

            Catching Fish     

            Practical Stuff     

            Last Thoughts     

How You Do It

            Doing It With Your Own Style       

            How Good Can You Afford To Look?         

            Sequencing        

The Essence Of QuickSilver

            A Leader's Best Tool - Creativity 
            Game Change - Making Something Old Into Something New 

            Practical Changes And Their Consequences         

Practical Tips - Two Leader's Bags of Tricks  

            Things That Make A Workshop Work  

            DDADA - A Simple Guide to Presenting Activities 

            A Leader's Dilemma - Enforcing the Rules             

            Expanding Your Activity Repertoire           

            Large Groups      

            What Can Cause a Bad Experience - Four Issues 

            The Games List 

            Fine Tuning        

            Points of Play     

 

Section Two - Activities  

Ice Breakers

            Commonalties    

            How We Differ     

            Human Treasure Hunt      

            It Ain't Me Babe 

            Truth Is Stranger Than Fiction      

            Who Are You?  

Warm-Ups       

            Bumpity Bump Bump  

            Billboard             

            Categories          

            Hustle Bustle      

            Pairs Squared     

            Transformer Tag 

Games

            Aerial Four Square          

            Alienation           

            Auto Tag            

            Back Stabbers    

            Beach Ball Bingo            

            Bean Bag Tag     

            Bounce Dodgeball           

            BING-BANG-BUZZ  

            Cave In   

            Claydoughnary or Claytionary       

            Commons  

            Copy Cat            

            Eye Got You Circled       

            Fantasy Tag       

            FFEACH & MOOCH        

            Fork-Wad           

            Happy Landings 

            Hoop Loops        

            Instant Impulse 

            Kangaroo Catch 

            Klingon Tag 

            The Last Detail 

            Minnesota Mosquito 

            Monarch             

            Name By Name 

            Name Five 

            Needle'n'Thread Tag 

            Nesting Balls 

            No Name Game 

            Ready, Aim, ... 

            Red-Handed 

            Ricochet            

            Striker    

            Twizzle and/or Competition Elimination Twizzle     

            Waiter Wars       

            Whizz-Bang       

            Wizards and Gelflings     

            Zombie   

Initiatives        

            3-D Mine Field    

            Balloon Trolleys 

            Birthday Shuffle 

            The Corporate Connection 

            Do-I-Go 

            Don't Touch Me!!! 

            Earthwinds 

            Eggspeediency 

            The Ego Walk 

            Hammeroids 

            Hawser 

            Initiative Team Circuit      

            Islands Moonball             

            Jumping Jack Flash or Hop Box   

            Junk Yard Traverse          

            Key Punch         

            Mastermind Relay Repeat            

            Mergers             

            Mirage   

            Moonball - Level II and Level III      

            Object Retrieval or Toxic Waste   

            Paperchute         

            Ping Pong Pyramids       

            Quick Line-Up     

            Scrabble Babble             

            The Shoe Sort    

            Stepping Stones             

            Sticky Steps      

            Tinkering Around             

            Up Chuck or Barf Ball      

            Whale Watch     

Variations       

            The Confused Meuse       

            Dangle Duo Double Use   

            Fire In The Hole - Movement At Risk         

            Hansel and Gretel           

            Group Juggle Variations   

            Hog Call Help     

            Maze     

            Mine Field in a Circle       

            Mohawk Walk  

            Micro Pick and Choose   

            Moon Ball           

            Name Tag          

            Nuclear Fence    

            Spider Web Variation      

            Pile Up   

            Traffic Jam          

            TP Shuffle          

            Trolley    

            Another Trolley Variation...           

            Two Woosey Variations   

Trust   

            Buddy Ropes      

            Come To Me  

            DOAF - Decide On A Face 223 Have You Ever...   

            Pairs Walk         

            Pitfall     

            Trust Circle         

            Trust Wave         

Stunts 

            4 Sheets to the Wind      

            Action/Reaction 

            The Bends          

            Comet Ball Boccie          

            Comet-ose         

            Connect the Dots, and Then...      

            Dimes and Nickels          

            Fractured Aphorisms       

            Knee Slap          

            Magic    

            Mission Impossible         

            My Favorite Tangram       

            Onion Jousting    

            Remember Gooney?       

            The Spandex Spectacular            

            Tricks It Is!         

            Tricky Triangles 

            Twirlies 

            Up Nelson          

            Yurt Rope           

Closing/Framing         

            Closings             

            Creative Heraldry             

            Goal Keeping      

            Headband Handle            

            Imaginary Toss   

            Mental Imaging Debrief Topics      

            Scoreboard or Score Bored          

            Slam Dunk Suggestions 

            Story-Line Closure Technique     
            Sundowner  

Foes & Questors          

            Set-Up   

            Details   

            Power Objects and Characters   

 

Project Adventure

Since Project Adventure began in 1971, thousands of teachers, health care professionals, PE instructors, corporate trainers, recreation specialists and others have attended Project Adventure workshops. These people have come away rejuvenated and eager to take back to their own programs the power and magic of Project Adventure activities.  

QuickSilver includes ten years' worth of new ideas: Icebreakers, Warm-Ups, Games, Stunts, Initiatives, Trust Activities, Closures and more. There's a plethora of programmatic play in these pages, enough to delight even the most avid game collector.  

There is also a section on leadership, where the authors have combined their 43 years of experience to provide you with some insights into leading effective Adventure programs.  

Whether you are an experienced or novice Adventure leader, or just looking for ways to bring people together in a fun, positive and meaningful way, QuickSilver will surely become one of your most valued resources. 

 

Why Write About Adventure Leadership?

Yeah, Why?

Section One - Adventure Leadership

Introduction to Section One 

The Basics

            The Leader's Role 

            Moving On  

            Elements of a Successful Program 

            What is Fun?      

Functional Leadership

            A Leadership Profile - or How Would You Recognize a Good Leader if You Met One?           

Core Leadership Functions

            Boundaries         

            A Leadership Model        

Facilitate or Recreate?

            Elements of a Good Debrief         

            The Levels of a Debrief     

            Catching Fish     

            Practical Stuff     

            Last Thoughts     

How You Do It

            Doing It With Your Own Style       

            How Good Can You Afford To Look?         

            Sequencing        

The Essence Of QuickSilver

            A Leader's Best Tool - Creativity 
            Game Change - Making Something Old Into Something New 

            Practical Changes And Their Consequences         

Practical Tips - Two Leader's Bags of Tricks  

            Things That Make A Workshop Work  

            DDADA - A Simple Guide to Presenting Activities 

            A Leader's Dilemma - Enforcing the Rules             

            Expanding Your Activity Repertoire           

            Large Groups      

            What Can Cause a Bad Experience - Four Issues 

            The Games List 

            Fine Tuning        

            Points of Play     

 

Section Two - Activities  

Ice Breakers

            Commonalties    

            How We Differ     

            Human Treasure Hunt      

            It Ain't Me Babe 

            Truth Is Stranger Than Fiction      

            Who Are You?  

Warm-Ups       

            Bumpity Bump Bump  

            Billboard             

            Categories          

            Hustle Bustle      

            Pairs Squared     

            Transformer Tag 

Games

            Aerial Four Square          

            Alienation           

            Auto Tag            

            Back Stabbers    

            Beach Ball Bingo            

            Bean Bag Tag     

            Bounce Dodgeball           

            BING-BANG-BUZZ  

            Cave In   

            Claydoughnary or Claytionary       

            Commons  

            Copy Cat            

            Eye Got You Circled       

            Fantasy Tag       

            FFEACH & MOOCH        

            Fork-Wad           

            Happy Landings 

            Hoop Loops        

            Instant Impulse 

            Kangaroo Catch 

            Klingon Tag 

            The Last Detail 

            Minnesota Mosquito 

            Monarch             

            Name By Name 

            Name Five 

            Needle'n'Thread Tag 

            Nesting Balls 

            No Name Game 

            Ready, Aim, ... 

            Red-Handed 

            Ricochet            

            Striker    

            Twizzle and/or Competition Elimination Twizzle     

            Waiter Wars       

            Whizz-Bang       

            Wizards and Gelflings     

            Zombie   

Initiatives        

            3-D Mine Field    

            Balloon Trolleys 

            Birthday Shuffle 

            The Corporate Connection 

            Do-I-Go 

            Don't Touch Me!!! 

            Earthwinds 

            Eggspeediency 

            The Ego Walk 

            Hammeroids 

            Hawser 

            Initiative Team Circuit      

            Islands Moonball             

            Jumping Jack Flash or Hop Box   

            Junk Yard Traverse          

            Key Punch         

            Mastermind Relay Repeat            

            Mergers             

            Mirage   

            Moonball - Level II and Level III      

            Object Retrieval or Toxic Waste   

            Paperchute         

            Ping Pong Pyramids       

            Quick Line-Up     

            Scrabble Babble             

            The Shoe Sort    

            Stepping Stones             

            Sticky Steps      

            Tinkering Around             

            Up Chuck or Barf Ball      

            Whale Watch     

Variations       

            The Confused Meuse       

            Dangle Duo Double Use   

            Fire In The Hole - Movement At Risk         

            Hansel and Gretel           

            Group Juggle Variations   

            Hog Call Help     

            Maze     

            Mine Field in a Circle       

            Mohawk Walk  

            Micro Pick and Choose   

            Moon Ball           

            Name Tag          

            Nuclear Fence    

            Spider Web Variation      

            Pile Up   

            Traffic Jam          

            TP Shuffle          

            Trolley    

            Another Trolley Variation...           

            Two Woosey Variations   

Trust   

            Buddy Ropes      

            Come To Me  

            DOAF - Decide On A Face 223 Have You Ever...   

            Pairs Walk         

            Pitfall     

            Trust Circle         

            Trust Wave         

Stunts 

            4 Sheets to the Wind      

            Action/Reaction 

            The Bends          

            Comet Ball Boccie          

            Comet-ose         

            Connect the Dots, and Then...      

            Dimes and Nickels          

            Fractured Aphorisms       

            Knee Slap          

            Magic    

            Mission Impossible         

            My Favorite Tangram       

            Onion Jousting    

            Remember Gooney?       

            The Spandex Spectacular            

            Tricks It Is!         

            Tricky Triangles 

            Twirlies 

            Up Nelson          

            Yurt Rope           

Closing/Framing         

            Closings             

            Creative Heraldry             

            Goal Keeping      

            Headband Handle            

            Imaginary Toss   

            Mental Imaging Debrief Topics      

            Scoreboard or Score Bored          

            Slam Dunk Suggestions 

            Story-Line Closure Technique     
            Sundowner  

Foes & Questors          

            Set-Up   

            Details   

            Power Objects and Characters   

 

Project Adventure