Quicksilver: Adventure Games, Initiative Problems, Trust Activities and a Guide to Effective Leadership
Author(s): Project Adventure
Edition: 1
Copyright: 1995
Pages: 304
Since Project Adventure began in 1971, thousands of teachers, health care professionals, PE instructors, corporate trainers, recreation specialists and others have attended Project Adventure workshops. These people have come away rejuvenated and eager to take back to their own programs the power and magic of Project Adventure activities.
QuickSilver includes ten years' worth of new ideas: Icebreakers, Warm-Ups, Games, Stunts, Initiatives, Trust Activities, Closures and more. There's a plethora of programmatic play in these pages, enough to delight even the most avid game collector.
There is also a section on leadership, where the authors have combined their 43 years of experience to provide you with some insights into leading effective Adventure programs.
Whether you are an experienced or novice Adventure leader, or just looking for ways to bring people together in a fun, positive and meaningful way, QuickSilver will surely become one of your most valued resources.
Why Write About Adventure Leadership?
Yeah, Why?
Section One - Adventure Leadership
Introduction to Section One
The Basics
The Leader's Role
Moving On
Elements of a Successful Program
What is Fun?
Functional Leadership
A Leadership Profile - or How Would You Recognize a Good Leader if You Met One?
Core Leadership Functions
Boundaries
A Leadership Model
Facilitate or Recreate?
Elements of a Good Debrief
The Levels of a Debrief
Catching Fish
Practical Stuff
Last Thoughts
How You Do It
Doing It With Your Own Style
How Good Can You Afford To Look?
Sequencing
The Essence Of QuickSilver
A Leader's Best Tool - Creativity
Game Change - Making Something Old Into Something New
Practical Changes And Their Consequences
Practical Tips - Two Leader's Bags of Tricks
Things That Make A Workshop Work
DDADA - A Simple Guide to Presenting Activities
A Leader's Dilemma - Enforcing the Rules
Expanding Your Activity Repertoire
Large Groups
What Can Cause a Bad Experience - Four Issues
The Games List
Fine Tuning
Points of Play
Section Two - Activities
Ice Breakers
Commonalties
How We Differ
Human Treasure Hunt
It Ain't Me Babe
Truth Is Stranger Than Fiction
Who Are You?
Warm-Ups
Bumpity Bump Bump
Billboard
Categories
Hustle Bustle
Pairs Squared
Transformer Tag
Games
Aerial Four Square
Alienation
Auto Tag
Back Stabbers
Beach Ball Bingo
Bean Bag Tag
Bounce Dodgeball
BING-BANG-BUZZ
Cave In
Claydoughnary or Claytionary
Commons
Copy Cat
Eye Got You Circled
Fantasy Tag
FFEACH & MOOCH
Fork-Wad
Happy Landings
Hoop Loops
Instant Impulse
Kangaroo Catch
Klingon Tag
The Last Detail
Minnesota Mosquito
Monarch
Name By Name
Name Five
Needle'n'Thread Tag
Nesting Balls
No Name Game
Ready, Aim, ...
Red-Handed
Ricochet
Striker
Twizzle and/or Competition Elimination Twizzle
Waiter Wars
Whizz-Bang
Wizards and Gelflings
Zombie
Initiatives
3-D Mine Field
Balloon Trolleys
Birthday Shuffle
The Corporate Connection
Do-I-Go
Don't Touch Me!!!
Earthwinds
Eggspeediency
The Ego Walk
Hammeroids
Hawser
Initiative Team Circuit
Islands Moonball
Jumping Jack Flash or Hop Box
Junk Yard Traverse
Key Punch
Mastermind Relay Repeat
Mergers
Mirage
Moonball - Level II and Level III
Object Retrieval or Toxic Waste
Paperchute
Ping Pong Pyramids
Quick Line-Up
Scrabble Babble
The Shoe Sort
Stepping Stones
Sticky Steps
Tinkering Around
Up Chuck or Barf Ball
Whale Watch
Variations
The Confused Meuse
Dangle Duo Double Use
Fire In The Hole - Movement At Risk
Hansel and Gretel
Group Juggle Variations
Hog Call Help
Maze
Mine Field in a Circle
Mohawk Walk
Micro Pick and Choose
Moon Ball
Name Tag
Nuclear Fence
Spider Web Variation
Pile Up
Traffic Jam
TP Shuffle
Trolley
Another Trolley Variation...
Two Woosey Variations
Trust
Buddy Ropes
Come To Me
DOAF - Decide On A Face 223 Have You Ever...
Pairs Walk
Pitfall
Trust Circle
Trust Wave
Stunts
4 Sheets to the Wind
Action/Reaction
The Bends
Comet Ball Boccie
Comet-ose
Connect the Dots, and Then...
Dimes and Nickels
Fractured Aphorisms
Knee Slap
Magic
Mission Impossible
My Favorite Tangram
Onion Jousting
Remember Gooney?
The Spandex Spectacular
Tricks It Is!
Tricky Triangles
Twirlies
Up Nelson
Yurt Rope
Closing/Framing
Closings
Creative Heraldry
Goal Keeping
Headband Handle
Imaginary Toss
Mental Imaging Debrief Topics
Scoreboard or Score Bored
Slam Dunk Suggestions
Story-Line Closure Technique
Sundowner
Foes & Questors
Set-Up
Details
Power Objects and Characters
Since Project Adventure began in 1971, thousands of teachers, health care professionals, PE instructors, corporate trainers, recreation specialists and others have attended Project Adventure workshops. These people have come away rejuvenated and eager to take back to their own programs the power and magic of Project Adventure activities.
QuickSilver includes ten years' worth of new ideas: Icebreakers, Warm-Ups, Games, Stunts, Initiatives, Trust Activities, Closures and more. There's a plethora of programmatic play in these pages, enough to delight even the most avid game collector.
There is also a section on leadership, where the authors have combined their 43 years of experience to provide you with some insights into leading effective Adventure programs.
Whether you are an experienced or novice Adventure leader, or just looking for ways to bring people together in a fun, positive and meaningful way, QuickSilver will surely become one of your most valued resources.
Why Write About Adventure Leadership?
Yeah, Why?
Section One - Adventure Leadership
Introduction to Section One
The Basics
The Leader's Role
Moving On
Elements of a Successful Program
What is Fun?
Functional Leadership
A Leadership Profile - or How Would You Recognize a Good Leader if You Met One?
Core Leadership Functions
Boundaries
A Leadership Model
Facilitate or Recreate?
Elements of a Good Debrief
The Levels of a Debrief
Catching Fish
Practical Stuff
Last Thoughts
How You Do It
Doing It With Your Own Style
How Good Can You Afford To Look?
Sequencing
The Essence Of QuickSilver
A Leader's Best Tool - Creativity
Game Change - Making Something Old Into Something New
Practical Changes And Their Consequences
Practical Tips - Two Leader's Bags of Tricks
Things That Make A Workshop Work
DDADA - A Simple Guide to Presenting Activities
A Leader's Dilemma - Enforcing the Rules
Expanding Your Activity Repertoire
Large Groups
What Can Cause a Bad Experience - Four Issues
The Games List
Fine Tuning
Points of Play
Section Two - Activities
Ice Breakers
Commonalties
How We Differ
Human Treasure Hunt
It Ain't Me Babe
Truth Is Stranger Than Fiction
Who Are You?
Warm-Ups
Bumpity Bump Bump
Billboard
Categories
Hustle Bustle
Pairs Squared
Transformer Tag
Games
Aerial Four Square
Alienation
Auto Tag
Back Stabbers
Beach Ball Bingo
Bean Bag Tag
Bounce Dodgeball
BING-BANG-BUZZ
Cave In
Claydoughnary or Claytionary
Commons
Copy Cat
Eye Got You Circled
Fantasy Tag
FFEACH & MOOCH
Fork-Wad
Happy Landings
Hoop Loops
Instant Impulse
Kangaroo Catch
Klingon Tag
The Last Detail
Minnesota Mosquito
Monarch
Name By Name
Name Five
Needle'n'Thread Tag
Nesting Balls
No Name Game
Ready, Aim, ...
Red-Handed
Ricochet
Striker
Twizzle and/or Competition Elimination Twizzle
Waiter Wars
Whizz-Bang
Wizards and Gelflings
Zombie
Initiatives
3-D Mine Field
Balloon Trolleys
Birthday Shuffle
The Corporate Connection
Do-I-Go
Don't Touch Me!!!
Earthwinds
Eggspeediency
The Ego Walk
Hammeroids
Hawser
Initiative Team Circuit
Islands Moonball
Jumping Jack Flash or Hop Box
Junk Yard Traverse
Key Punch
Mastermind Relay Repeat
Mergers
Mirage
Moonball - Level II and Level III
Object Retrieval or Toxic Waste
Paperchute
Ping Pong Pyramids
Quick Line-Up
Scrabble Babble
The Shoe Sort
Stepping Stones
Sticky Steps
Tinkering Around
Up Chuck or Barf Ball
Whale Watch
Variations
The Confused Meuse
Dangle Duo Double Use
Fire In The Hole - Movement At Risk
Hansel and Gretel
Group Juggle Variations
Hog Call Help
Maze
Mine Field in a Circle
Mohawk Walk
Micro Pick and Choose
Moon Ball
Name Tag
Nuclear Fence
Spider Web Variation
Pile Up
Traffic Jam
TP Shuffle
Trolley
Another Trolley Variation...
Two Woosey Variations
Trust
Buddy Ropes
Come To Me
DOAF - Decide On A Face 223 Have You Ever...
Pairs Walk
Pitfall
Trust Circle
Trust Wave
Stunts
4 Sheets to the Wind
Action/Reaction
The Bends
Comet Ball Boccie
Comet-ose
Connect the Dots, and Then...
Dimes and Nickels
Fractured Aphorisms
Knee Slap
Magic
Mission Impossible
My Favorite Tangram
Onion Jousting
Remember Gooney?
The Spandex Spectacular
Tricks It Is!
Tricky Triangles
Twirlies
Up Nelson
Yurt Rope
Closing/Framing
Closings
Creative Heraldry
Goal Keeping
Headband Handle
Imaginary Toss
Mental Imaging Debrief Topics
Scoreboard or Score Bored
Slam Dunk Suggestions
Story-Line Closure Technique
Sundowner
Foes & Questors
Set-Up
Details
Power Objects and Characters