The classroom management book seeks to transform elementary education in the form of learning becoming fast, fun, and flexible. With the inclusion of several key elements such as relationship building, mutual respect, trust, confidence, interactivity, and gamification educators can create a thriving, dynamic environment where all students can be successful. Furthermore, high quality learning environments with the key elements can also lead to deep structure learning with mastery of the academic content standards and related language development. Perhaps the most important idea we involves enhancing student satisfaction an active learning within the classroom I can facilitate positive learning and engagement incorporating the universal design for learning and multi tiered systems of support. In conclusion, the art and science of teaching can be a game changer not just for those who are highly motivated to learn he had the students who are special needs, English language learners, and trauma based students who sometimes fall behind and who can thrive in the transformational environment.
Introduction
Chapter 1 Building the Foundation for the Community of Learners
Chapter 2 Extending the Sense of Family: Social-Emotional Learning
Chapter 3 F3-Developing Learning as Fast, Fun, and Flexible
Chapter 4 Personalizing Learning: It Is All About Relationship Building
Chapter 5 Winning Students Over with Mutual Respect, Trust, and Confidence
Chapter 6 Embedding Interactivity
Chapter 7 Gamification: Inspiring a Dynamic Learning Environment
Steven
Brownson
Dr. Brownson has mentored over 19,000 higher education students, predominantly K-12 teachers in teacher education in over 800 online, onsite, and training classes as well as in Masters, and Doctoral Programs over the past 35 years. Furthermore, he’s been educating K-12 students in Bilingual Education, Special Education, and Integrated Technology on three continents for 34 years. He has focused on supporting special needs, at-risk, and second language learners with the usage of multimedia, gamification, and project-based learning with real-world connections. His doctorate examined the impact of Wikis and Blogs (Multimedia Tools) for higher levels of interactive (student-student, student-instructor, and student-content) as well as improving retention and student satisfaction for virtual learning environments. Dr. Brownson has concentrated his research regarding online learning with robot studies, hybridonline study at CSUDH, Literacy Development projects in Los Angeles and Peru,and research articles/books linked to integrated multimedia tools including K-12 and higher education virtual environments. His main goals involves developing the optimal teaching and learning environments where educators, students, and their families thrive social, emotionally, and academically.